Multi-Touch Table
Please scroll down to watch the video.
This table is a departure from earlier examples because it is relatively easy to use by non-technical content creators. It works in most lighting because it doesn’t use a camera. It is market quality, and does not require tuning on location.

The Multi-Touch Table is:
- Effective where camera-based multi-touch tables can’t function
- Works in normal lighting, for example at tradeshows and in showrooms
- Production quality engineering suitable for traveling exhibits
- Does not require extensive tuning and adjustment during installation
- Content can be rapidly designed by non-technical creative staff
- Intuitive multi-touch libraries and demo applications
- Windows-based table simulator allows creative programmers to develop independently of the table
- Flash, processing, and many other programming platforms can interface with the table
- Available for demos
Background
An excellent history of multi-touch tables by Bill Buxton can be found here:
Interactive Demo
These are some quick demonstrations of the potential of ponds when used in conjunction with “processing” and simple particle physics modelling
Watch This
This table has been used by clients such as Yahoo and Acura – it’s an experiment that is available for everyone from art schools to the Fortune 500.
Design for Multi-Touch
-
Go to the Multi-Touch Simulator page to learn more.
-
Or simply Download the simulator (requires Java v1.5).
-
Write your own content in Processing, Flash or the environment of your choice.
-
Send it to us. We’ll record it in action and put it up for all to see.
Links
- Acura - Interactive Oracles
- Press Coverage - Design Interact
- Got an idea? Propose a collaboration.
Credits
- Jeffrey Traer Bernstein
- Eddie Elliot
- Daniell Hebert
- Sasha Soyfertis
- Chris Verplaetse


March 30th, 2009 at 2:29 am
yea nice Work